Visual Studio
To install the BB FlashBack SDK components, please
carry out the steps corresponding to your development environment.
Note: only
the FBPlayer and FBRecorder classes will be visible in Visual
Studio at design-time. Other classes have to be created at runtime.
See the sample code that was installed with the SDK for examples
- in the 'Samples' folder under the SDK installation folder.
Visual C++
You may follow one of the two
approaches below:
Use ATL
or MFC projects and place FBPlayer and FBRecorder
classes on the designer toolbox.
If you prefer pure C++ instead, use interface descriptions
to create and use FBPlayer and FBRecorder objects at runtime.
To use ActiveX objects (such as FBPlayer or FBRecorder)
included in the SDK, you can directly add ActiveX Control to your
dialogs by selecting the "Insert ActiveX Control..."
menu item from the context menu.
To use COM objects (such as FBEditor or FBVDisk)
from BB SDK follow these steps:
Add an #import directive
to your stdafx.h file. i.e.
#import "C:\Program Files\Blueberry Software\BB FlashBack
SDK\BBFlashBackEditor.dll"
no_namespace named_guids
Add CComQIPtr<IID>
to your application and the object will be available for use.
Visual Basic
Place FBPlayer
and FBRecorder classes on the designer
toolbox.
Drop the objects on the
form and use as you would any other ActiveX
object.

You are now ready to use the ActiveX controls in
your applications.
See Also
Visual
Studio .NET, Borland
Delphi / C++ Builder
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